American Health & Medical Research Association
Practical guide

Walking while talking tests your coordination, and you can practice it

Coordination is the split-second timing between your brain and muscles. It flags fall risk in older adults, tracks with activity in kids and responds to practice, though some brain claims run ahead of the proof.

Sources12, listed below Reading time14 minutes

Where the evidence stands

  • Strong evidence Mixing balance, aerobic and strength activity improves function and lowers fall risk in ol
  • Promising but early Trouble walking while thinking flags higher fall risk in older adultsExergames improve balance and mobility test scoresLearning a motor skill changes brain structureBetter motor skills lead kids to be more active and fit
  • Not enough evidence Exergames prevent fallsLearning motor skills protects memory or prevents dementia

Each use is rated separately, from the scorecard in this guide. Safety cautions are spelled out in the guide itself. How we grade

On this page
  1. Coordination is your brain's timing system
  2. Doing two things at once shows what one task can hide
  3. New skills leave a mark in the brain, at least in small studies
  4. Kids who move well tend to move more
  5. Exergames improve balance scores. Whether they prevent falls is unproven
  6. Mixing movement types builds coordination for daily life
  7. The coordination playground: 10 drills from easy to hard
  8. What the evidence shows
  9. Questions readers ask
  10. The bottom line

Key takeaways

  • In a 2009 review of 15 studies, older adults whose walking or thinking faltered when they did both at once had about five times the odds of falling, and the link was strongest in frail people1.
  • The cerebellum, at the back of the brain, makes up about 10% of its volume but holds more than half of its nerve cells, and it times your muscles so movements come out smooth2.
  • In a small study of 20 adults learning to juggle, brain scans showed gray matter changes within seven days, and learning something new seemed to matter more than repeating a skill already mastered5.
  • A 2024 overview found that active video games improved older adults’ scores on balance, mobility and chair-stand tests, but results varied widely and it didn’t report on falls themselves8.
  • You can practice coordination in 10 to 15 minutes, three days a week, with a soft ball, a strip of tape and a clear hallway, starting with seated drills if your balance is shaky.

Picture a Saturday at a farmers market. You’re carrying a bag, chatting with a friend and stepping down off a curb without looking at it. In a fraction of a second, your eyes, brain and muscles just solved a timing problem.

That ordinary moment is coordination. It’s also, researchers have found, a window into your health.

In a 2009 review, a team led by Olivier Beauchet pulled together 15 studies of older adults1. People whose walking changed, or whose thinking slipped, when they did both at once had about five times the odds of falling (an odds ratio of 5.3)1. The link was strongest in frail older adults1.

The review’s title, “Stops walking when talking,” names a warning sign first linked to falls in a 1997 study of care-facility residents who could walk on their own: those who stopped walking in order to talk were more likely to fall4.

Coordination isn’t only for athletes and dancers. It’s how you catch a dropped glass, climb stairs while carrying laundry and keep chatting on a bumpy trail.

Coordination is your brain’s timing system

Balance, covered in our companion article, is about staying upright. Coordination is broader. It’s the timing that lets many muscles work together, in the right order and with the right force.

Much of that timing runs through the cerebellum, a structure at the back of the brain. According to an online neuroscience textbook published by UTHealth Houston’s medical school, it makes up about 10% of the brain’s volume but holds more than half its nerve cells2.

The cerebellum does several jobs2:

  • It times and sizes muscle force. It sequences muscles, including opposing pairs around one joint, so a reach or a step comes out smooth instead of jerky.
  • It predicts. Fast moves, like grabbing a glass that’s tipping over, happen too quickly to steer by feedback, so it sends commands ahead of time based on what it expects. Feedback does more of the work in slow tasks, such as small posture adjustments.
  • It learns from mistakes. When a throw misses, error signals help it adjust the next one. In lab studies, people wearing prism goggles that shift their view learn to throw accurately again, while patients with cerebellar damage never learn to compensate.

Damage shows what the cerebellum normally does. People with cerebellar injury may break movements into separate pieces, shake more as a hand nears a target, struggle with quick back-and-forth movements and stand with feet wide apart2.

The learning part matters most for practice. Your coordination system is built to learn by trial and error. Making small mistakes, then correcting them, is how it improves.

Doing two things at once shows what one task can hide

Walking feels automatic, but it still draws on attention. Add a second task, such as talking, counting or scanning for a street sign, and the brain must share its resources. Researchers call this dual-tasking.

Under that load, walking can change, or performance on the second task can slip1. In the Beauchet review, those changes predicted falls best in frail older adults1.

The evidence wasn’t unanimous1. Among the eight studies that tracked people forward in time, six found the link. But three studies in the review saw no predictive value at all, and two doubted that adding a second task told clinicians more than a plain walking test1. The authors wrote that the tests need standard methods, and that bigger studies tracking people longer would help1.

A later systematic review looked only at older adults living at home, followed for at least a year3. It concluded that gait changes under dual-task conditions were more strongly tied to future falls than single-task gait. But it also said the research was too limited to set clinical rules for how to give the test3.

A 2015 study shows how the errors can surface4. Researchers asked 92 older adults who lived independently to walk 60 meters at their usual pace, avoiding 12 yellow lines on the floor. Over the next year, 16 people had an injurious fall or fell at least twice4.

Missteps in the first 20 meters didn’t separate fallers from non-fallers. Missteps later in the walk did: at 60 meters, 13 of 16 fallers had stepped on a line, compared with 40 of 76 others4. The longer task exposed what a short one missed.

Keep these findings in their place. They come from observational studies, which watch people rather than assign them to anything. A dual-task wobble is a warning sign, not a diagnosis, and it doesn’t prove that dual-task training prevents falls.

New skills leave a mark in the brain, at least in small studies

One research team has repeatedly scanned the brains of people learning to juggle. In a 2008 follow-up published in PLoS ONE, they taught 20 healthy adults the three-ball cascade5.

Gray matter changes appeared within seven days of training5. They showed up in the occipito-temporal cortex, including an area on both sides of the brain that processes visual motion5. The team’s earlier study had found a temporary rise in gray matter after three months of juggling practice5.

The most interesting finding was about novelty. The changes didn’t track how well people juggled, or simply how much they practiced5. To the authors, that suggested picking up a new skill matters more for brain structure than drilling one already learned5.

That’s a striking idea, but read it carefully:

  • The 2008 study had just 20 people, and it was a repeat by the same group rather than an independent test5.
  • A change on a brain scan is not the same as better memory or thinking.
  • No study we found shows that juggling prevents dementia.

The practical takeaway is modest. If you want to challenge your coordination system, keep adding new skills rather than repeating the same easy routine.

Kids who move well tend to move more

Coordination starts in childhood with basic skills like running, jumping, throwing and catching. Researchers often study these under the label motor competence.

A 2015 review in Sports Medicine, by Robinson and colleagues, summarized a fast-growing body of research6. Children and teens with better motor competence tended to be more physically active and to see themselves as more capable6. They also tended to have better heart-lung fitness, muscle strength and endurance, and a healthier weight6.

Which comes first? The authors said that question remains open, along with whether these links grow stronger as kids get older6. Skilled kids may play more, and kids who play more may get more skilled.

Federal guidelines give the activity targets. Preschoolers aged 3 to 5 should be active throughout the day, and kids 6 to 17 should get 60 minutes or more of moderate-to-vigorous activity daily7. Games of catch, hopscotch, tag and kicking a ball fit easily into that hour. Our article on busy parents has ideas for fitting movement into family routines.

Exergames improve balance scores, but whether they prevent falls is unproven

Exergames are video games you play with your body, using motion sensors, dance pads or balance boards. They train coordination by asking you to react, step and reach in time with a screen.

A 2024 overview in Frontiers in Public Health pooled 5 systematic reviews and 10 meta-analyses, studies that combine results from many trials8. Compared with doing nothing or other exercise, active exergames improved older adults’ scores on the Berg Balance Scale, the Timed Up and Go test and a 30-second chair-stand test8. They didn’t clearly improve walking endurance, grip strength or knee strength8.

There’s a catch. Results varied enormously from study to study, and the overview couldn’t analyze walking speed because studies measured it too differently8. Several included reviews were rated low or very low quality8.

A 2025 meta-analysis in the journal Inquiry focused on frail and prefrail older adults9. Across 10 randomized controlled trials with 400 people, average age about 76, exergames beat conventional physical therapy on two balance and mobility tests and on fear of falling9. The Berg Balance Scale result fell short of statistical significance9.

Neither analysis reported on actual falls. Better test scores are encouraging, but they aren’t the same as fewer broken hips. Bring the same skepticism to game makers’ fitness claims that you’d bring to a drug company’s ads, and ask what a product’s own studies measured.

Mixing movement types builds coordination for daily life

Federal guidelines don’t set a separate dose for coordination. Instead, the 2018 Physical Activity Guidelines for Americans ask older adults to do multicomponent activity, mixing balance training with aerobic and muscle-strengthening work7.

The CDC notes that activities like yoga, tai chi, gardening and many sports combine more than one type10. Doing all three types, it says, helps improve physical function and lowers the risk of falls and fall injuries10.

That’s where many natural-health readers already shine. Dancing, gardening, hiking on uneven trails, playing with grandchildren and traditional practices like tai chi all ask the body to time many parts together. Our upcoming articles on dancing and recreational sports go deeper into both.

The research points to one more value: novelty. The juggling studies suggest the brain responds most to learning something new5. A lifelong habit of trying new movement skills fits the natural-health instinct to keep body and mind engaged with the world.

The coordination playground: 10 drills from easy to hard

This set of drills is our own design. It draws on the skills studied above: ball handling like the juggling studies, floor lines like the 2015 walking study, and walking while thinking45.

How much: 10 to 15 minutes, three days a week. Pick three or four drills at your level and rotate through them two or three times, spending 1 to 2 minutes on each.

How hard: Effort should feel light to moderate, about 3 or 4 on a 0-to-10 scale, where you could chat easily. Accuracy is the real target. Aim to get about 7 or 8 of every 10 tries right. If you’re perfect, move up a level. If you miss more than half, step back.

# Drill How to do it Level
1 Seated toe-heel taps Sit tall. Tap toes, then heels, alternating feet, faster as you improve. Easy, seated
2 Finger sequence Touch each fingertip to your thumb in order, then backward. Both hands, then together. Easy, seated
3 Hand-to-hand toss Toss a soft ball or rolled socks from hand to hand at eye level. Easy, seated or standing
4 Wall toss Stand an arm’s length from a wall. Toss and catch with one hand, then switch. Easy to moderate
5 Cross-body march March in place, touching each hand to the opposite knee. Hold a counter if needed. Moderate
6 Heel-to-toe walk Walk 10 steps heel to toe along a counter. Do 3 passes. Moderate
7 Step patterns Step a square: forward, side, back, together. Then try a side-crossing step along a counter. Moderate
8 Target walk Put 6 to 10 strips of tape on a hallway floor at uneven spacing. Walk the hall without touching them, then try stepping only on them. Moderate to hard
9 Walk and think Walk a clear hallway while counting backward by threes or naming animals A to Z. Notice if you slow or stop. Hard
10 Walk and toss Walk slowly while tossing a ball from hand to hand, then add the counting from drill 9. Hardest

Safety notes:

  • Do standing drills next to a counter or wall, on a clear, dry, well-lit floor, in supportive shoes.
  • If you’ve fallen in the past year or feel unsteady, stay with drills 1 to 5, sitting or holding support, and ask a physical therapist before moving on. Our balance article has a safe self-check.
  • Do drills 9 and 10 indoors first. Never practice dual-tasking near traffic or stairs.
  • Stop if you feel dizzy, short of breath or have chest discomfort.

Progress one step at a time: add speed, then less support, then a second task. Change only one thing per week.

What the evidence shows

Claim What the research shows Evidence level
Trouble walking while thinking flags higher fall risk in older adults About five times the odds of falling across 15 studies, strongest in frail people, with some conflicting results13 Promising but early
Mixing balance, aerobic and strength activity improves function and lowers fall risk in older adults Basis for the federal multicomponent guideline710 Strong evidence
Exergames improve balance and mobility test scores Gains on several tests, but results varied widely and some reviews were low quality89 Promising but early
Exergames prevent falls Neither recent analysis reported on falls89 Not enough evidence
Learning a motor skill changes brain structure Gray matter changes in 20 adults learning to juggle, from one research group5 Promising but early
Learning motor skills protects memory or prevents dementia No trial found Not enough evidence
Better motor skills lead kids to be more active and fit Consistent links in a 2015 review, but which comes first is still open6 Promising but early

Questions readers ask

Is coordination the same as balance?

They overlap but aren’t the same. Balance is about staying upright. Coordination is the timing of many muscles together, which you use for balance and also for catching, writing and stepping over things2. Our companion article covers balance.

Should I buy an exergame system?

If it gets you moving and you enjoy it, it can be a fine choice. Reviews show better balance test scores, but no proof yet of fewer falls, and study quality is mixed89. A soft ball and some tape on the floor cost far less.

My child seems clumsy. What can I do?

Plenty of everyday play builds the basic skills. Better motor skills go along with more activity and fitness, though researchers can’t yet say which comes first6. If you’re worried about delays, ask your child’s pediatrician.

How do I know if I’m improving?

Track one or two drills. Count clean catches in a minute, or time the target walk and count missteps. Retest every few weeks under the same conditions.

The bottom line

Coordination is your brain’s timing system, and it shows its limits when you do two things at once. In older adults, faltering while walking and thinking is a warning sign worth taking seriously, and in children, better motor skills go hand in hand with more activity.

Practice is cheap and flexible: a ball, some tape and a hallway are enough. The exergame and brain-change research is encouraging but early, so treat coordination drills as one part of a mixed routine of balance, strength and aerobic activity.

About this article

This article was researched using federal activity guidelines, CDC guidance, a university neuroscience textbook, peer-reviewed studies and reviews, and ACSM screening guidance, all listed below. It was reviewed in October 2026. It is general education and not medical, legal or financial advice.

Sources

  1. Beauchet O, Annweiler C, Dubost V, Allali G, Kressig RW, Bridenbaugh S, Berrut G, Assal F, Herrmann FR. “Stops walking when talking: a predictor of falls in older adults?” European Journal of Neurology, 2009;16(7):786–795 (University of Lausanne repository record). serval.unil.ch
  2. Knierim J. “Cerebellum.” Neuroscience Online: An Electronic Textbook for the Neurosciences, Section 3, Chapter 5. Department of Neurobiology and Anatomy, McGovern Medical School at UTHealth Houston; last reviewed October 20, 2020. nba.uth.tmc.edu
  3. “Dual-task testing to predict falls in community-dwelling older adults: a systematic review” (abstract; literature searched through September 2013). Chartered Society of Physiotherapy, AGILE/ACPOPC evidence listing.
  4. Hirashima K, Higuchi Y, Imaoka M, Todo E, Kitagawa T, Ueda T. “Dual-tasking over an extended walking distance is associated with falls among community-dwelling older adults.” Clinical Interventions in Aging, 2015;10:643–648. dovepress.com
  5. Driemeyer J, Boyke J, Gaser C, Büchel C, May A. “Changes in gray matter induced by learning — revisited.” PLoS ONE, 2008;3(7):e2669 (DOAJ record). pubmed.ncbi.nlm.nih.gov
  6. Robinson LE, Stodden DF, Barnett LM, Lopes VP, Logan SW, Rodrigues LP, D’Hondt E. “Motor competence and its effect on positive developmental trajectories of health.” Sports Medicine, 2015;45(9):1273–1284 (Polytechnic Institute of Bragança repository record). bibliotecadigital.ipb.pt
  7. U.S. Department of Health and Human Services. “Physical Activity Guidelines for Americans, 2nd edition: Executive Summary.” 2018. odphp.health.gov
  8. Hernandez-Martinez J, Ramos-Espinoza F, Muñoz-Vásquez C, Guzmán-Muñoz E, Herrera-Valenzuela T, Magnani Branco B, Castillo-Cerda M, Valdés-Badilla P. “Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis.” Frontiers in Public Health, 2024;12:1250299 (Universidad Católica del Maule repository record). repositorio.ucm.cl
  9. Herrera-Valenzuela T, et al. “Benefits of Exergaming Regarding to Conventional Physical Therapies on Balance and Fall Risk in Prefrail and Frail Older People: A Meta-Analysis of Randomized Controlled Trials.” Inquiry, 2025 (University of Santiago de Chile repository record). sic.usach.cl
  10. Centers for Disease Control and Prevention. “What Counts as Physical Activity for Older Adults.” Updated December 4, 2025. cdc.gov
  11. Riebe D, Franklin BA, Thompson PD, Garber CE, Whitfield GP, Magal M, Pescatello LS. “Updating ACSM’s Recommendations for Exercise Preparticipation Health Screening.” Medicine and Science in Sports and Exercise, 2015;47(11):2473–2479 (abstract, University of Rhode Island repository). digitalcommons.uri.edu
  12. Leeds Beckett University, Carnegie School of Sport. “Health screening guidance” (research ethics guidance based on ACSM’s Guidelines for Exercise Testing and Prescription, 10th edition). Undated, accessed October 2026. Www.Leedsbeckett.Ac.Uk